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	<title>Gigaom Search</title>
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		<title>Number of paid apps developers have on the market</title>
		<link>http://research.gigaom.com/chart/figure-18-number-of-paid-apps-developers-have-on-the-market/</link>
		<comments>http://research.gigaom.com/chart/figure-18-number-of-paid-apps-developers-have-on-the-market/#comments</comments>
		<pubDate>Tue, 19 Nov 2013 00:53:37 +0000</pubDate>
		<dc:creator><![CDATA[Amy Cravens]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[App Developers]]></category>
		<category><![CDATA[paid apps]]></category>

		<guid isPermaLink="false">http://pro.gigaom.com/?post_type=go-datamodule&#038;p=159598</guid>
		<description><![CDATA[Many developers view apps as projects rather than products, making monetization difficult. Over half of the developers surveyed for GigaOM Research currently have just one pad tablet app currently in the&#8230;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Length of time spent developing TV apps</title>
		<link>http://research.gigaom.com/chart/figure-21b-length-of-time-spent-developing-tv-apps/</link>
		<comments>http://research.gigaom.com/chart/figure-21b-length-of-time-spent-developing-tv-apps/#comments</comments>
		<pubDate>Tue, 19 Nov 2013 00:53:27 +0000</pubDate>
		<dc:creator><![CDATA[Amy Cravens]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[App Developers]]></category>
		<category><![CDATA[developing]]></category>
		<category><![CDATA[tenure]]></category>

		<guid isPermaLink="false">http://pro.gigaom.com/?post_type=go-datamodule&#038;p=159629</guid>
		<description><![CDATA[App developers are vital to the continuing evolution of the multibillion-dollar app industry. According to data from a GigaOM Research survey, the majority of these individuals and companies (41 percent) have&#8230;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ad Networks Used by Developers</title>
		<link>http://research.gigaom.com/chart/figure-16-ad-networks-used-by-developers/</link>
		<comments>http://research.gigaom.com/chart/figure-16-ad-networks-used-by-developers/#comments</comments>
		<pubDate>Tue, 19 Nov 2013 00:29:06 +0000</pubDate>
		<dc:creator><![CDATA[Amy Cravens]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Ad.]]></category>
		<category><![CDATA[App Developers]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[NASDAQ:GOOG]]></category>
		<category domain="http://search.gigaom.com/stock/"><![CDATA[NSDQ:GOOG]]></category>
		
		<guid isPermaLink="false">http://pro.gigaom.com/?post_type=go-datamodule&#038;p=159534</guid>
		<description><![CDATA[According to survey results, Google’s AdMob is the unequivocal leader among ad networks, with 74 percent of developers using it.]]></description>
		<wfw:commentRss>http://research.gigaom.com/chart/figure-16-ad-networks-used-by-developers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Respondents developing apps for TV platforms and tenure in the market</title>
		<link>http://research.gigaom.com/chart/figure-21a-respondents-developing-apps-for-tv-platforms-and-tenure-in-the-market/</link>
		<comments>http://research.gigaom.com/chart/figure-21a-respondents-developing-apps-for-tv-platforms-and-tenure-in-the-market/#comments</comments>
		<pubDate>Tue, 19 Nov 2013 00:29:01 +0000</pubDate>
		<dc:creator><![CDATA[Amy Cravens]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[App Developers]]></category>
		<category><![CDATA[developing]]></category>
		<category><![CDATA[tenure]]></category>

		<guid isPermaLink="false">http://pro.gigaom.com/?post_type=go-datamodule&#038;p=159620</guid>
		<description><![CDATA[Only 11 percent of app developers create for the TV-app market.]]></description>
		<wfw:commentRss>http://research.gigaom.com/chart/figure-21a-respondents-developing-apps-for-tv-platforms-and-tenure-in-the-market/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Registered Mobile Gamers Forecast, 2010–2016</title>
		<link>http://research.gigaom.com/chart/figure-4-registered-mobile-gamers-forecast-2010-2016/</link>
		<comments>http://research.gigaom.com/chart/figure-4-registered-mobile-gamers-forecast-2010-2016/#comments</comments>
		<pubDate>Fri, 07 Jun 2013 21:48:42 +0000</pubDate>
		<dc:creator><![CDATA[Amy Cravens]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[Video game culture]]></category>

		<guid isPermaLink="false">http://pro.gigaom.com/?post_type=go-datamodule&#038;p=180262</guid>
		<description><![CDATA[It is expected there will be 6.3 billion mobile apps gamers in 2012, which is estimated to increase to about 8.9 billion by 2016. With the increase of smartphone usage this&#8230;]]></description>
		<wfw:commentRss>http://research.gigaom.com/chart/figure-4-registered-mobile-gamers-forecast-2010-2016/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Figure 2: social gamers forecast (in millions), 2010 &#8211; 2016</title>
		<link>http://research.gigaom.com/chart/figure-2-social-gamers-forecast-in-millions-2010-2016/</link>
		<comments>http://research.gigaom.com/chart/figure-2-social-gamers-forecast-in-millions-2010-2016/#comments</comments>
		<pubDate>Wed, 13 Feb 2013 00:01:39 +0000</pubDate>
		<dc:creator><![CDATA[Amy Cravens]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://pro.gigaom.com/?post_type=go-datamodule&#038;p=160375</guid>
		<description><![CDATA[It is expected that social-gaming usage will increase fairly steadily over the coming years. Growth will be driven primarily from an increasing number of registered users on social networking sites. GigaOM&#8230;]]></description>
		<wfw:commentRss>http://research.gigaom.com/chart/figure-2-social-gamers-forecast-in-millions-2010-2016/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Registered mobile gamers (millions), 2010–2016</title>
		<link>http://research.gigaom.com/chart/figure-4-registered-mobile-gamers-millions-2010-2016/</link>
		<comments>http://research.gigaom.com/chart/figure-4-registered-mobile-gamers-millions-2010-2016/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 23:56:31 +0000</pubDate>
		<dc:creator><![CDATA[Amy Cravens]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[monetized games]]></category>

		<guid isPermaLink="false">http://pro.gigaom.com/?post_type=go-datamodule&#038;p=160359</guid>
		<description><![CDATA[Growth in mobile gaming will primarily be driven by increased smartphone penetration. We expect usage behaviors of new users to closely mirror current behaviors in terms of app engagement levels. The&#8230;]]></description>
		<wfw:commentRss>http://research.gigaom.com/chart/figure-4-registered-mobile-gamers-millions-2010-2016/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mobile gaming virtual goods revenue (in millions), 2010 &#8211; 2016</title>
		<link>http://research.gigaom.com/chart/figure-5-mobile-gaming-virtual-goods-revenue-in-millions-2010-2016/</link>
		<comments>http://research.gigaom.com/chart/figure-5-mobile-gaming-virtual-goods-revenue-in-millions-2010-2016/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 23:52:20 +0000</pubDate>
		<dc:creator><![CDATA[Amy Cravens]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[forecast]]></category>
		<category><![CDATA[forecasts]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://pro.gigaom.com/?post_type=go-datamodule&#038;p=160163</guid>
		<description><![CDATA[Virtual goods revenue from mobile gaming is on the increase. Developers are working to increase transaction values by refining virtual goods opportunities to be more specifically suited to the mobile environment&#8230;]]></description>
		<wfw:commentRss>http://research.gigaom.com/chart/figure-5-mobile-gaming-virtual-goods-revenue-in-millions-2010-2016/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Social-gaming virtual goods revenue, 2010 &#8211; 2016 (in millions)</title>
		<link>http://research.gigaom.com/chart/figure-3-social-gaming-virtual-goods-revenue-2010-2016-in-millions/</link>
		<comments>http://research.gigaom.com/chart/figure-3-social-gaming-virtual-goods-revenue-2010-2016-in-millions/#comments</comments>
		<pubDate>Sun, 10 Feb 2013 23:01:24 +0000</pubDate>
		<dc:creator><![CDATA[Amy Cravens]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[forecast]]></category>
		<category><![CDATA[forecasts]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://pro.gigaom.com/?post_type=go-datamodule&#038;p=160370</guid>
		<description><![CDATA[Virtual goods sales have become a significant portion of social networks’ revenues and are a growing revenue contributor for mobile apps as well. In social gaming, virtual goods are forecasted to&#8230;]]></description>
		<wfw:commentRss>http://research.gigaom.com/chart/figure-3-social-gaming-virtual-goods-revenue-2010-2016-in-millions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gender demographics of an app developer</title>
		<link>http://research.gigaom.com/chart/figure-1-gender-demographics-of-an-app-developer/</link>
		<comments>http://research.gigaom.com/chart/figure-1-gender-demographics-of-an-app-developer/#comments</comments>
		<pubDate>Wed, 06 Feb 2013 00:19:39 +0000</pubDate>
		<dc:creator><![CDATA[Amy Cravens]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[App Developers]]></category>
		<category><![CDATA[demographics]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[gender]]></category>

		<guid isPermaLink="false">http://pro.gigaom.com/?post_type=go-datamodule&#038;p=159430</guid>
		<description><![CDATA[According to the survey, some of the stereotypical characteristics of app developers are true; others are not. For example, the survey determined that 94 percent of app developers are male.]]></description>
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		<slash:comments>0</slash:comments>
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