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		<title>Established social-media destinations dominate pure-play apps.</title>
		<link>http://research.gigaom.com/chart/figure-3-established-social-media-destinations-dominate-pure-play-apps/</link>
		<comments>http://research.gigaom.com/chart/figure-3-established-social-media-destinations-dominate-pure-play-apps/#comments</comments>
		<pubDate>Thu, 07 Feb 2013 21:59:55 +0000</pubDate>
		<dc:creator><![CDATA[Nicole Anetra Lewis]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[pure play]]></category>
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		<guid isPermaLink="false">http://pro.gigaom.com/?post_type=go-datamodule&#038;p=160070</guid>
		<description><![CDATA[Multiple websites serve as platforms for social-TV apps, but according to a GigaOM Research survey, the giant social networking sites dominate. Facebook was the preferred website for an overwhelming majority of&#8230;]]></description>
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		<title>Modes of participation in social TV</title>
		<link>http://research.gigaom.com/chart/figure-4-modes-of-participation-in-social-tv/</link>
		<comments>http://research.gigaom.com/chart/figure-4-modes-of-participation-in-social-tv/#comments</comments>
		<pubDate>Thu, 07 Feb 2013 21:56:12 +0000</pubDate>
		<dc:creator><![CDATA[Nicole Anetra Lewis]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Social]]></category>

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		<description><![CDATA[While much of the current hype around social TV focuses on the mobile third screen, our survey shows it is the humble PC and not the mobile device that is the&#8230;]]></description>
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		<title>Reasons for using social-TV apps</title>
		<link>http://research.gigaom.com/chart/figure-5-reasons-for-using-social-tv-apps/</link>
		<comments>http://research.gigaom.com/chart/figure-5-reasons-for-using-social-tv-apps/#comments</comments>
		<pubDate>Thu, 07 Feb 2013 21:53:29 +0000</pubDate>
		<dc:creator><![CDATA[Nicole Anetra Lewis]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[Social]]></category>

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		<description><![CDATA[A new category of digital media has emerged in the living room: social TV. An important aspect of this new area are social-TV apps that allow users to discover new content,&#8230;]]></description>
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		<title>Social-TV apps: understanding consumer behavior and the evolving ecosystem</title>
		<link>http://research.gigaom.com/report/social-tv-apps-understanding-consumer-behavior-and-the-evolving-ecosystem/</link>
		<comments>http://research.gigaom.com/report/social-tv-apps-understanding-consumer-behavior-and-the-evolving-ecosystem/#comments</comments>
		<pubDate>Tue, 17 Jul 2012 06:55:18 +0000</pubDate>
		<dc:creator><![CDATA[Nicole Anetra Lewis]]></dc:creator>
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		<guid isPermaLink="false">http://pro.gigaom.com/?post_type=go-report&#038;p=180069/</guid>
		<description><![CDATA[A new category of digital media has emerged in the living room: social TV. This relatively new concept can be defined as any application, website or software that allows viewers to&#8230;]]></description>
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