GigaomEnterprise Virtual Worlds to See Real-World Growth
3-D virtual world applications for enterprise use will grow into an industry earning $8 billion to $10 billion in annual revenue by 2014, according to a new report from GigaOM Pro… Read more »
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3-D virtual world applications for enterprise use will grow into an industry earning $8 billion to $10 billion in annual revenue by 2014, according to a new report from GigaOM Pro… Read more »
Riot Games has raised $8 million from Tencent and returning investors Benchmark and FirstMark Capital, said the Culver City, Calif.-based publisher, which develops free-to-play, digitally distributed games with a microtransaction/virtual goods… Read more »
Video streaming service PlayOn from Media Mall Technologies recently added support for the Wii, which owners of Nintendo’s phenomenally popular video game console can use to watch Hulu, CNN and other… Read more »
Smith & Tinker, a Bellevue, Wash.-based game company, today announced it’s raised $29 million from Alsop Louie Partners, DCM, Foundry Group, Leo Capital Holdings, and Paul Allen’s Vulcan Capital. The money… Read more »
Flipnote Studio for the Nintendo DSi is a free, downloadable app which just became available in the North American market, and if you like doodling even a bit, you’ll want to… Read more »
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When the Rock Band Network — essentially an App Store for musicians who want to upload and sell Rock Band-playable versions of their songs — opens for business later this year,… Read more »
Mochi Media is adding a virtual currency/microtransaction system to its network of online Flash games today. Players can use Mochi Coins to buy in-game upgrades for 16 titles from its game… Read more »