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		<title>Why iOS 7 forced developers to redesign their apps for experienced smartphone users</title>
		<link>https://gigaom.com/2013/09/14/why-ios-7-forced-developers-to-redesign-their-apps-for-experienced-smartphone-users/</link>
		<comments>https://gigaom.com/2013/09/14/why-ios-7-forced-developers-to-redesign-their-apps-for-experienced-smartphone-users/#comments</comments>
		<pubDate>Sat, 14 Sep 2013 16:00:30 +0000</pubDate>
		<dc:creator><![CDATA[Geoffrey Goetz]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[App Stores]]></category>
		<category><![CDATA[consumer electronics]]></category>
		<category><![CDATA[consumer electronics manufacturers]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[NASDAQ:AAPL]]></category>
		<category domain="http://search.gigaom.com/stock/"><![CDATA[NSDQ:AAPL]]></category>
		
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		<description><![CDATA[Prior to iOS 7, Apple's design guidelines assumed that smartphone users were new to touchscreen user interfaces. That assumption was discarded with iOS 7, and developers had to shift their thinking,&#8230;]]></description>
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