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	<title>Gigaom Search &#187; Companies &#187; Oculus VR</title>
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		<title>Hands on with Sony&#8217;s Project Morpheus virtual reality headset</title>
		<link>http://gigaom.com/2015/03/06/hands-on-with-sonys-project-morpheus-virtual-reality-headset/</link>
		<comments>http://gigaom.com/2015/03/06/hands-on-with-sonys-project-morpheus-virtual-reality-headset/#comments</comments>
		<pubDate>Fri, 06 Mar 2015 11:45:25 +0000</pubDate>
		<dc:creator><![CDATA[Signe Brewster]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game developers conference]]></category>
		<category><![CDATA[gdc2015]]></category>
		<category><![CDATA[HMD]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR input]]></category>
		<category><![CDATA[VR peripherals]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[NYSE:SNE]]></category>
		
		<guid isPermaLink="false">http://gigaom.com/?p=919286</guid>
		<description><![CDATA[The big guns are coming for virtual reality, and they know what they are doing. A hands-on demo with Sony's Project Morpheus proved it really is a comfortable, stylish and mighty&#8230;]]></description>
		<wfw:commentRss>http://gigaom.com/2015/03/06/hands-on-with-sonys-project-morpheus-virtual-reality-headset/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Samsung&#8217;s Gear VR slated for full release by the end of the year</title>
		<link>http://gigaom.com/2015/03/04/samsungs-gear-vr-slated-for-full-release-by-the-end-of-the-year/</link>
		<comments>http://gigaom.com/2015/03/04/samsungs-gear-vr-slated-for-full-release-by-the-end-of-the-year/#comments</comments>
		<pubDate>Wed, 04 Mar 2015 20:33:11 +0000</pubDate>
		<dc:creator><![CDATA[Signe Brewster]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[Virtual Reality]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[NASDAQ:FB]]></category>
		<category domain="http://search.gigaom.com/stock/"><![CDATA[NSDQ:FB]]></category>
		
		<guid isPermaLink="false">http://gigaom.com/?p=918845</guid>
		<description><![CDATA[While Oculus is still "baby stepping" out its app store for the Samsung Gear VR, Oculus CTO John Carmack said the company plans to do a broad release of the virtual reality&#8230;]]></description>
		<wfw:commentRss>http://gigaom.com/2015/03/04/samsungs-gear-vr-slated-for-full-release-by-the-end-of-the-year/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Mary Lou Jepsen, formerly of Google X, takes job at Oculus</title>
		<link>http://gigaom.com/2015/03/02/mary-lou-jepsen-formerly-of-google-x-takes-job-at-oculus/</link>
		<comments>http://gigaom.com/2015/03/02/mary-lou-jepsen-formerly-of-google-x-takes-job-at-oculus/#comments</comments>
		<pubDate>Mon, 02 Mar 2015 22:30:44 +0000</pubDate>
		<dc:creator><![CDATA[Signe Brewster]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Virtual Reality]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[NASDAQ:FB]]></category>
		<category domain="http://search.gigaom.com/stock/"><![CDATA[NASDAQ:GOOG]]></category>
		<category domain="http://search.gigaom.com/stock/"><![CDATA[NSDQ:FB]]></category>
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		<guid isPermaLink="false">http://gigaom.com/?p=918277</guid>
		<description><![CDATA[Virtual reality could be the next big platform, and it is drawing some big names to match. Oculus confirmed today it has hired Mary Lou Jepsen, the former head of the&#8230;]]></description>
		<wfw:commentRss>http://gigaom.com/2015/03/02/mary-lou-jepsen-formerly-of-google-x-takes-job-at-oculus/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
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		<title>Lytro moving into virtual reality, video</title>
		<link>http://gigaom.com/2015/02/25/lytro-moving-into-virtual-reality-video/</link>
		<comments>http://gigaom.com/2015/02/25/lytro-moving-into-virtual-reality-video/#comments</comments>
		<pubDate>Wed, 25 Feb 2015 20:49:54 +0000</pubDate>
		<dc:creator><![CDATA[Signe Brewster]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[light field photography]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=917217</guid>
		<description><![CDATA[Photography startup Lytro has confirmed it raised $50 million in funding, but also plans to cut between 25 and 50 employees. “We are going to have to make some cuts in some areas so we&#8230;]]></description>
		<wfw:commentRss>http://gigaom.com/2015/02/25/lytro-moving-into-virtual-reality-video/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>As competitors spring up, Oculus plans mobile VR contest</title>
		<link>http://gigaom.com/2015/02/25/as-competitors-spring-up-oculus-plans-mobile-vr-contest/</link>
		<comments>http://gigaom.com/2015/02/25/as-competitors-spring-up-oculus-plans-mobile-vr-contest/#comments</comments>
		<pubDate>Wed, 25 Feb 2015 19:00:25 +0000</pubDate>
		<dc:creator><![CDATA[Signe Brewster]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[samsung gear vr]]></category>
		<category><![CDATA[Virtual Reality]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[NSDQ:NVDA]]></category>
		
		<guid isPermaLink="false">http://gigaom.com/?p=917161</guid>
		<description><![CDATA[Oculus launched a developer contest today that will distribute $1 million in prizes for games and apps built for Gear VR -- the mobile virtual reality headset it helped Samsung build. The&#8230;]]></description>
		<wfw:commentRss>http://gigaom.com/2015/02/25/as-competitors-spring-up-oculus-plans-mobile-vr-contest/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lucid bets on 180 degrees for virtual reality</title>
		<link>https://gigaom.com/2015/02/06/lucid-bets-on-180-degrees-for-virtual-reality/</link>
		<comments>https://gigaom.com/2015/02/06/lucid-bets-on-180-degrees-for-virtual-reality/#comments</comments>
		<pubDate>Fri, 06 Feb 2015 21:10:45 +0000</pubDate>
		<dc:creator><![CDATA[Signe Brewster]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=913181</guid>
		<description><![CDATA[Creating video content for virtual reality is a bit awkward. When a camera shoots in 360 degrees, that means the director, and anyone else who shouldn't be in the shot, has&#8230;]]></description>
		<wfw:commentRss>https://gigaom.com/2015/02/06/lucid-bets-on-180-degrees-for-virtual-reality/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Responsive web design is coming to VR</title>
		<link>https://gigaom.com/2015/02/02/responsive-web-design-is-coming-to-vr/</link>
		<comments>https://gigaom.com/2015/02/02/responsive-web-design-is-coming-to-vr/#comments</comments>
		<pubDate>Mon, 02 Feb 2015 20:18:39 +0000</pubDate>
		<dc:creator><![CDATA[Janko Roettgers]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Cardboard]]></category>
		<category><![CDATA[Gear VR]]></category>
		<category><![CDATA[Oculus]]></category>
		<category><![CDATA[responsive design]]></category>
		<category><![CDATA[responsive webdesign]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[vr]]></category>
		<category><![CDATA[WebVR]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[NASDAQ:GOOG]]></category>
		<category domain="http://search.gigaom.com/stock/"><![CDATA[NSDQ:GOOG]]></category>
		
		<guid isPermaLink="false">http://gigaom.com/?p=911809</guid>
		<description><![CDATA[Oculus Rift, Google Cardboard and Samsung’s Gear VR are all trying to get developers excited about building immersive virtual reality (VR) experiences. But as VR is capturing our imaginations, developers are&#8230;]]></description>
		<wfw:commentRss>https://gigaom.com/2015/02/02/responsive-web-design-is-coming-to-vr/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Why even basic accessories can make virtual reality seem real</title>
		<link>https://gigaom.com/2015/01/29/why-even-basic-accessories-can-make-virtual-reality-seem-real/</link>
		<comments>https://gigaom.com/2015/01/29/why-even-basic-accessories-can-make-virtual-reality-seem-real/#comments</comments>
		<pubDate>Fri, 30 Jan 2015 00:31:28 +0000</pubDate>
		<dc:creator><![CDATA[Signe Brewster]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[haptic devices]]></category>
		<category><![CDATA[Haptic technology]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=910715</guid>
		<description><![CDATA[There is an alien in the space station. The motion tracker scans my surroundings, but nothing moves. I creep into the next room and duck behind a stack of cargo. The&#8230;]]></description>
		<wfw:commentRss>https://gigaom.com/2015/01/29/why-even-basic-accessories-can-make-virtual-reality-seem-real/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Virtual reality opens new storytelling challenges for animators</title>
		<link>https://gigaom.com/2015/01/13/virtual-reality-opens-new-storytelling-challenges-for-animators/</link>
		<comments>https://gigaom.com/2015/01/13/virtual-reality-opens-new-storytelling-challenges-for-animators/#comments</comments>
		<pubDate>Tue, 13 Jan 2015 18:44:00 +0000</pubDate>
		<dc:creator><![CDATA[Signe Brewster]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=905913</guid>
		<description><![CDATA[Some of the first animators in virtual reality gathered over the weekend in San Francisco. Their films ranged from beautiful to awesome to inane, but they were all up against the same&#8230;]]></description>
		<wfw:commentRss>https://gigaom.com/2015/01/13/virtual-reality-opens-new-storytelling-challenges-for-animators/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>At CES, everyone wants to be the Oculus killer</title>
		<link>https://gigaom.com/2015/01/09/at-ces-everyone-wants-to-be-the-oculus-killer/</link>
		<comments>https://gigaom.com/2015/01/09/at-ces-everyone-wants-to-be-the-oculus-killer/#comments</comments>
		<pubDate>Fri, 09 Jan 2015 18:12:52 +0000</pubDate>
		<dc:creator><![CDATA[Signe Brewster]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[CES 2015]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=905267</guid>
		<description><![CDATA[What's a better way to experience CES than strapping on a virtual reality headset and pretending you're not actually at CES? VR goggles had their first big year at the electronics show,&#8230;]]></description>
		<wfw:commentRss>https://gigaom.com/2015/01/09/at-ces-everyone-wants-to-be-the-oculus-killer/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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