GigaomApp Developer Diary Part 6: The 48 Hour App
Taking you behind-the-scenes of a real iPhone app’s development, in this installment I attempt to make my own iPhone app in one weekend and learn from Ustwo about how to take… Read more »
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Taking you behind-the-scenes of a real iPhone app’s development, in this installment I attempt to make my own iPhone app in one weekend and learn from Ustwo about how to take… Read more »
Going behind-the-scenes of a real iPhone app’s development, in this installment I investigate several methods for cutting development costs and adding value to the game. I have to admit that I’m… Read more »
Going behind-the-scenes of a real iPhone app’s development, the latest installment takes a candid look at the economics of the App Store. In my previous entry for the App Developer Diary,… Read more »
Taking a genuine behind-the-scenes look at developing an app for iPhone (s aapl), the latest installment finds this journalist-cum-game-designer hidden behind a mounting pile of paperwork and planning. Last time, we… Read more »
In this week’s enlightening installment of the App Developer Diary, I pitch my game concept to the coders, preach the gospel of the Game Bible and muse upon the possibility of… Read more »
This is the first installment of one journalist’s diary designing a game. It is a genuine, behind-the-scenes look at what it’s like to develop an app, from conception to release, for… Read more »