GigaomiPhone Dev Sessions: Finding Your Way With MapKit
Looking for directions on how to create a simple map within an application can be challenging. Sometimes the simplest of typos or a missed step in the process can become very… Read more »
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Looking for directions on how to create a simple map within an application can be challenging. Sometimes the simplest of typos or a missed step in the process can become very… Read more »
A good iPhone app has to be simple, intuitive, responsive, and give users a compelling reason to use it. Unfortunately, there’s no recipe for how to write a simple, intuitive and… Read more »
Managing an application’s state can sometimes require complex interaction with persistence and messaging with various resources, or it can be as simple as keeping track of a counter from one view… Read more »
All too often an iPhone application’s launch sequence is an overlooked detail. The most common approach is to misuse the provided Default.png file as a splash screen. This detailing of an… Read more »
Welcome to another episode of TheAppleBlog’s iPhone Dev Sessions. We left off with a drum app tutorial called Bickboxx. For this tutorial, we’re building off of the first Bickboxx project, so… Read more »
You’ve seen all the different drum apps, right? Well, they’re really easy to make. In this iPhone Dev Sessions article, I want to teach you how to make Bickboxx, an actual… Read more »
In this tutorial, you will learn how to do the following: Create and run a Navigation-Based Application from XCode Create and add a user interface, designed in Interface Builder, as a… Read more »
For this tutorial we’re going to build a simple clock that is orientation-aware, meaning that when you rotate your iPhone, the time rotates with it. I’m assuming you have a basic… Read more »
With this I’m assuming you have a bit of familiarity with the iPhone SDK – you can download it for free from Apple’s site, and follow along here. We’re going to… Read more »