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	<title>Gigaom Search &#187; mobile gaming</title>
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	<description>Search and browse the archives</description>
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		<title>Kamcord nabs another $15 million for mobile game videos</title>
		<link>https://gigaom.com/2014/12/11/kamcord-nabs-another-15-million-for-mobile-game-videos/</link>
		<comments>https://gigaom.com/2014/12/11/kamcord-nabs-another-15-million-for-mobile-game-videos/#comments</comments>
		<pubDate>Thu, 11 Dec 2014 14:00:53 +0000</pubDate>
		<dc:creator><![CDATA[Janko Roettgers]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[Kamcord]]></category>
		<category><![CDATA[mobile game videos]]></category>
		<category><![CDATA[mobile gaming]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=899802</guid>
		<description><![CDATA[Mobile game video platform Kamcord just raised another $15 million in funding: Kamcord's Series B is led by Japanese game publisher GungHo, with Tencent and Wargaming also participating. Kamcord allows players of mobile&#8230;]]></description>
		<wfw:commentRss>https://gigaom.com/2014/12/11/kamcord-nabs-another-15-million-for-mobile-game-videos/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Game face: how teens use mobile game videos to reinvent Machinima</title>
		<link>https://gigaom.com/2014/10/31/game-face-how-teens-use-mobile-game-videos-to-reinvent-machinima/</link>
		<comments>https://gigaom.com/2014/10/31/game-face-how-teens-use-mobile-game-videos-to-reinvent-machinima/#comments</comments>
		<pubDate>Fri, 31 Oct 2014 17:55:23 +0000</pubDate>
		<dc:creator><![CDATA[Janko Roettgers]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Kamcord]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[mobile gaming]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=885373</guid>
		<description><![CDATA[Mobile gamers have shared eleven million videos of crazy-looking animated cats with high-pitched voices on Kamcord. Why are they doing this?]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Question for tablet makers: What else can this thing do?</title>
		<link>http://research.gigaom.com/2014/07/question-for-tablet-makers-what-else-can-this-thing-do/</link>
		<comments>http://research.gigaom.com/2014/07/question-for-tablet-makers-what-else-can-this-thing-do/#comments</comments>
		<pubDate>Fri, 25 Jul 2014 19:16:04 +0000</pubDate>
		<dc:creator><![CDATA[Paul Sweeting]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[Business_Finance]]></category>
		<category><![CDATA[high-tech products]]></category>
		<category><![CDATA[mobile gaming]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[NASDAQ:AAPL]]></category>
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		<guid isPermaLink="false">http://research.gigaom.com/?p=233736</guid>
		<description><![CDATA[The problem for tablet makers is that the power to implement some of the most compelling potential use cases for the devices is not in their hands. ]]></description>
		<wfw:commentRss>http://research.gigaom.com/2014/07/question-for-tablet-makers-what-else-can-this-thing-do/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Amazon&#8217;s power move in the living room</title>
		<link>http://research.gigaom.com/2014/04/amazons-power-move-in-the-living-room/</link>
		<comments>http://research.gigaom.com/2014/04/amazons-power-move-in-the-living-room/#comments</comments>
		<pubDate>Wed, 02 Apr 2014 17:32:53 +0000</pubDate>
		<dc:creator><![CDATA[Paul Sweeting]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[over-the-top (OTT)]]></category>
		<category><![CDATA[TV advertising]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[NASDAQ:AAPL]]></category>
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		<guid isPermaLink="false">http://research.gigaom.com/?p=224155</guid>
		<description><![CDATA[With 2GB of RAM and a dedicated GPU watching Amazon's FireTV will be much more like watching traditional linear TV, with little latency between remote control inputs and response, and relative&#8230;]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>For developers, big opportunities lie in hardcore tablet gaming</title>
		<link>http://research.gigaom.com/2014/04/for-developers-big-opportunities-lie-in-hardcore-tablet-gaming/</link>
		<comments>http://research.gigaom.com/2014/04/for-developers-big-opportunities-lie-in-hardcore-tablet-gaming/#comments</comments>
		<pubDate>Wed, 02 Apr 2014 13:59:09 +0000</pubDate>
		<dc:creator><![CDATA[Colin Gibbs]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[mobile developers]]></category>
		<category><![CDATA[mobile gaming]]></category>

		<guid isPermaLink="false">http://research.gigaom.com/?p=224059</guid>
		<description><![CDATA[The console gaming market is struggling, and the economics of the booming mobile gaming market are brutal for developers. But tablets provide an opportunity for developers to make money by targeting&#8230;]]></description>
		<wfw:commentRss>http://research.gigaom.com/2014/04/for-developers-big-opportunities-lie-in-hardcore-tablet-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mobile gaming: A huge business, but a very risky investment</title>
		<link>http://research.gigaom.com/2014/02/mobile-gaming-a-huge-business-but-a-very-risky-investment/</link>
		<comments>http://research.gigaom.com/2014/02/mobile-gaming-a-huge-business-but-a-very-risky-investment/#comments</comments>
		<pubDate>Wed, 19 Feb 2014 14:02:11 +0000</pubDate>
		<dc:creator><![CDATA[Colin Gibbs]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[mobile social gaming]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[NASDAQ:FB]]></category>
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		<guid isPermaLink="false">http://research.gigaom.com/?p=218548</guid>
		<description><![CDATA[King Digital revealed in its IPO filing that it generated $1.9 billion last year, thanks primarily to its hit Candy Crush Saga. But while there are lessons to be learned from&#8230;]]></description>
		<wfw:commentRss>http://research.gigaom.com/2014/02/mobile-gaming-a-huge-business-but-a-very-risky-investment/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sizing the EU app economy</title>
		<link>http://research.gigaom.com/report/sizing-the-eu-app-economy/</link>
		<comments>http://research.gigaom.com/report/sizing-the-eu-app-economy/#comments</comments>
		<pubDate>Thu, 13 Feb 2014 13:00:50 +0000</pubDate>
		<dc:creator><![CDATA[David Card]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[App Developers]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[App Stores]]></category>
		<category><![CDATA[BDK]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[golden gekko]]></category>
		<category><![CDATA[mobile apps. social networks]]></category>
		<category><![CDATA[mobile gaming]]></category>
		<category><![CDATA[Monitise Create]]></category>
		<category><![CDATA[NatWest]]></category>
		<category><![CDATA[Premiere Inn]]></category>
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		<guid isPermaLink="false">http://research.gigaom.com/?post_type=go-report&#038;p=218186/</guid>
		<description><![CDATA[Will the emerging app economy reboot a struggling Europe, jump-starting job growth and infusing European Union countries with startup energy? Signs are promising.]]></description>
		<wfw:commentRss>http://research.gigaom.com/report/sizing-the-eu-app-economy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mobile gaming is a crap shoot, as Flappy Bird&#8217;s success demonstrates</title>
		<link>http://research.gigaom.com/2014/02/mobile-gaming-is-a-crap-shoot-as-flappy-birds-success-demonstrates/</link>
		<comments>http://research.gigaom.com/2014/02/mobile-gaming-is-a-crap-shoot-as-flappy-birds-success-demonstrates/#comments</comments>
		<pubDate>Thu, 06 Feb 2014 12:54:37 +0000</pubDate>
		<dc:creator><![CDATA[Colin Gibbs]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[mobile gaming]]></category>

		<guid isPermaLink="false">http://research.gigaom.com/?p=216986</guid>
		<description><![CDATA[Flappy Birds is drawing rave reviews as it soars atop the download charts for Android and iOS devices. But while the game offers some lessons for developers, its demonstrates that there&#8230;]]></description>
		<wfw:commentRss>http://research.gigaom.com/2014/02/mobile-gaming-is-a-crap-shoot-as-flappy-birds-success-demonstrates/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zynga bets $527 million it can build on NaturalMotion&#8217;s success</title>
		<link>http://research.gigaom.com/2014/01/zynga-bets-527-million-it-can-build-on-naturalmotions-success/</link>
		<comments>http://research.gigaom.com/2014/01/zynga-bets-527-million-it-can-build-on-naturalmotions-success/#comments</comments>
		<pubDate>Fri, 31 Jan 2014 19:37:01 +0000</pubDate>
		<dc:creator><![CDATA[Colin Gibbs]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[mobile gaming]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[NSDQ:ZNGA]]></category>
		
		<guid isPermaLink="false">http://research.gigaom.com/?p=216471</guid>
		<description><![CDATA[Zynga announced the acquisition of NaturalMotion, a U.K.-based outfit whose Clumsy Ninja app has attracted the attention of iOS users. But while NaturalMotion has developed some impressive technology, Zynga faces a&#8230;]]></description>
		<wfw:commentRss>http://research.gigaom.com/2014/01/zynga-bets-527-million-it-can-build-on-naturalmotions-success/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nintendo needs to leverage hardware and tackle the mobile market</title>
		<link>http://research.gigaom.com/2014/01/nintendo-needs-to-leverage-hardware-and-tackle-the-mobile-market/</link>
		<comments>http://research.gigaom.com/2014/01/nintendo-needs-to-leverage-hardware-and-tackle-the-mobile-market/#comments</comments>
		<pubDate>Wed, 29 Jan 2014 14:00:15 +0000</pubDate>
		<dc:creator><![CDATA[Colin Gibbs]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[mobile gaming]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[PINK:NTDOY]]></category>
		
		<guid isPermaLink="false">http://research.gigaom.com/?p=215633</guid>
		<description><![CDATA[Nintendo is struggling mightily as the Wii U founders and sales of the 3DS disappoint. The company has long avoided mobile gaming, but it should move into mobile by leveraging its&#8230;]]></description>
		<wfw:commentRss>http://research.gigaom.com/2014/01/nintendo-needs-to-leverage-hardware-and-tackle-the-mobile-market/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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