<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
			xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
		>

<channel>
	<title>Gigaom Search &#187; neuroscience</title>
	<atom:link href="http://search.gigaom.com/tag/neuroscience/feed/" rel="self" type="application/rss+xml" />
	<link>http://search.gigaom.com</link>
	<description>Search and browse the archives</description>
	<lastBuildDate>Wed, 11 Mar 2015 13:08:37 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=4.1</generator>
	<item>
		<title>MindMaze&#8217;s headset brings your brainwaves into virtual reality</title>
		<link>http://gigaom.com/2015/03/04/mindmazes-headset-brings-your-brainwaves-into-virtual-reality/</link>
		<comments>http://gigaom.com/2015/03/04/mindmazes-headset-brings-your-brainwaves-into-virtual-reality/#comments</comments>
		<pubDate>Wed, 04 Mar 2015 14:00:56 +0000</pubDate>
		<dc:creator><![CDATA[Signe Brewster]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[big data healthcare startup]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[neuroscience]]></category>
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=918539</guid>
		<description><![CDATA[Swiss startup MindMaze is moving its technology from the medical field to the mainstream with a virtual reality headset that reads the wearer's brain waves and uses the data to help&#8230;]]></description>
		<wfw:commentRss>http://gigaom.com/2015/03/04/mindmazes-headset-brings-your-brainwaves-into-virtual-reality/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why deep learning is at least inspired by biology, if not the brain</title>
		<link>http://gigaom.com/2015/02/14/why-deep-learning-is-at-least-inspired-by-biology-if-not-the-brain/</link>
		<comments>http://gigaom.com/2015/02/14/why-deep-learning-is-at-least-inspired-by-biology-if-not-the-brain/#comments</comments>
		<pubDate>Sat, 14 Feb 2015 18:58:13 +0000</pubDate>
		<dc:creator><![CDATA[Derrick Harris]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Computational neuroscience]]></category>
		<category><![CDATA[Enlitic]]></category>
		<category><![CDATA[health care]]></category>
		<category><![CDATA[healthcare]]></category>
		<category><![CDATA[machine learning]]></category>
		<category><![CDATA[neuroscience]]></category>
		<category><![CDATA[object recognition]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=915084</guid>
		<description><![CDATA[As deep learning continues gathering steam among researchers, entrepreneurs and the press, there's a loud-and-getting-louder debate about whether its algorithms actually operate like the human brain does. The comparison might not make much&#8230;]]></description>
		<wfw:commentRss>http://gigaom.com/2015/02/14/why-deep-learning-is-at-least-inspired-by-biology-if-not-the-brain/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://traffic.libsyn.com/gigaom/021215_01-AudioMp3.mp3" length="45749770" type="audio/mpeg" />
		</item>
		<item>
		<title>Enter the Matrix: The rise of brain-computer interfaces</title>
		<link>https://gigaom.com/2014/12/02/enter-the-matrix-the-rise-of-brain-computer-interfaces/</link>
		<comments>https://gigaom.com/2014/12/02/enter-the-matrix-the-rise-of-brain-computer-interfaces/#comments</comments>
		<pubDate>Tue, 02 Dec 2014 14:00:34 +0000</pubDate>
		<dc:creator><![CDATA[Elizabeth Armstrong Moore]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[brain computer interface]]></category>
		<category><![CDATA[BrainGate]]></category>
		<category><![CDATA[neuroscience]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=896577</guid>
		<description><![CDATA[In 2012, a paralyzed woman with an investigational 96-electrode sensor the size of a baby aspirin implanted onto the surface of her brain was able to think about steering a robotic&#8230;]]></description>
		<wfw:commentRss>https://gigaom.com/2014/12/02/enter-the-matrix-the-rise-of-brain-computer-interfaces/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A day at Singularity University, where the future belongs to glowing plants and robotic elephants</title>
		<link>https://gigaom.com/2014/03/04/a-day-at-singularity-university-where-the-future-belongs-to-glowing-plants-and-robotic-elephants/</link>
		<comments>https://gigaom.com/2014/03/04/a-day-at-singularity-university-where-the-future-belongs-to-glowing-plants-and-robotic-elephants/#comments</comments>
		<pubDate>Tue, 04 Mar 2014 23:10:55 +0000</pubDate>
		<dc:creator><![CDATA[Signe Brewster]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[exponential technologies]]></category>
		<category><![CDATA[genetics]]></category>
		<category><![CDATA[neuroscience]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=813467</guid>
		<description><![CDATA[SU targets recent graduates, executives and startups with a curriculum and support focused on fast-changing technologies. Its goal is clear: shape the world's discourse on inventions that could radically change the&#8230;]]></description>
		<wfw:commentRss>https://gigaom.com/2014/03/04/a-day-at-singularity-university-where-the-future-belongs-to-glowing-plants-and-robotic-elephants/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Can an app help improve your vision? Science says yes.</title>
		<link>https://gigaom.com/2014/02/20/can-an-app-help-improve-your-vision-science-says-yes/</link>
		<comments>https://gigaom.com/2014/02/20/can-an-app-help-improve-your-vision-science-says-yes/#comments</comments>
		<pubDate>Thu, 20 Feb 2014 17:49:35 +0000</pubDate>
		<dc:creator><![CDATA[Kevin C. Tofel]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[neuroscience]]></category>
		<category><![CDATA[UltimEyes]]></category>
		<category><![CDATA[Visual perception]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=818512</guid>
		<description><![CDATA[Yes, you can improve your vision through an app although what you're really training is your brain. A team of baseball players used UltimEyes and can on average see clearly 31&#8230;]]></description>
		<wfw:commentRss>https://gigaom.com/2014/02/20/can-an-app-help-improve-your-vision-science-says-yes/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Welcome your primate overlords: One monkey controlled the movements of another via brain waves</title>
		<link>https://gigaom.com/2014/02/18/welcome-your-primate-overlords-one-monkey-controlled-the-movements-of-another-via-brain-waves/</link>
		<comments>https://gigaom.com/2014/02/18/welcome-your-primate-overlords-one-monkey-controlled-the-movements-of-another-via-brain-waves/#comments</comments>
		<pubDate>Tue, 18 Feb 2014 23:05:46 +0000</pubDate>
		<dc:creator><![CDATA[Signe Brewster]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[medicine]]></category>
		<category><![CDATA[neuroscience]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=817922</guid>
		<description><![CDATA[Researchers implanted electrodes in a master monkey's brain and an unconscious avatar monkey's spine, allowing the master to move a joystick with the avatar's hand.]]></description>
		<wfw:commentRss>https://gigaom.com/2014/02/18/welcome-your-primate-overlords-one-monkey-controlled-the-movements-of-another-via-brain-waves/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>EyeQuant gets funding to expand eye-tracking simulation tech to mobile and retail</title>
		<link>https://gigaom.com/2013/10/02/eyequant-gets-funding-to-expand-eye-tracking-simulation-tech-to-mobile-and-retail/</link>
		<comments>https://gigaom.com/2013/10/02/eyequant-gets-funding-to-expand-eye-tracking-simulation-tech-to-mobile-and-retail/#comments</comments>
		<pubDate>Wed, 02 Oct 2013 13:58:46 +0000</pubDate>
		<dc:creator><![CDATA[David Meyer]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[eye tracking]]></category>
		<category><![CDATA[EyeQuant]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[neuroscience]]></category>
<category domain="http://search.gigaom.com/stock/"><![CDATA[NYSE:MMM]]></category>
		
		<guid isPermaLink="false">http://gigaom.com/?p=700139</guid>
		<description><![CDATA[The German company, which works with scientists who developed a technique for modelling the way in which users looks at websites and emails, intends to apply its technology to new areas.]]></description>
		<wfw:commentRss>https://gigaom.com/2013/10/02/eyequant-gets-funding-to-expand-eye-tracking-simulation-tech-to-mobile-and-retail/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>StarCraft makes you smarter, according to research</title>
		<link>https://gigaom.com/2013/08/26/starcraft-makes-you-smarter-according-to-research/</link>
		<comments>https://gigaom.com/2013/08/26/starcraft-makes-you-smarter-according-to-research/#comments</comments>
		<pubDate>Mon, 26 Aug 2013 20:15:16 +0000</pubDate>
		<dc:creator><![CDATA[Lauren Hockenson]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[neuroscience]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=683804</guid>
		<description><![CDATA[While scholars and pundits are concerned about the negative affects gaming can have on brain development, a study conducted at University of Texas at Austin proves that it can also expand&#8230;]]></description>
		<wfw:commentRss>https://gigaom.com/2013/08/26/starcraft-makes-you-smarter-according-to-research/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games meet brains: the new immersive tech of gaming</title>
		<link>https://gigaom.com/2013/05/02/games-meet-brains-the-new-immersive-tech-of-gaming/</link>
		<comments>https://gigaom.com/2013/05/02/games-meet-brains-the-new-immersive-tech-of-gaming/#comments</comments>
		<pubDate>Fri, 03 May 2013 01:18:44 +0000</pubDate>
		<dc:creator><![CDATA[Amanda Alvarez]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[brain computer interface]]></category>
		<category><![CDATA[brain-wave-tracking]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[neuroscience]]></category>

		<guid isPermaLink="false">http://gigaom.com/?p=641901</guid>
		<description><![CDATA[Gaming has been downsizing the gadgets over the decades, and is getting close to tapping into the ultimate controller: your brain. The latest tech was on display at the NeuroGaming Conference.]]></description>
		<wfw:commentRss>https://gigaom.com/2013/05/02/games-meet-brains-the-new-immersive-tech-of-gaming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>