GigaomJames Cameron doesn’t think Oculus is a big deal
The tech world may be in love with the Oculus Rift and its mobile offspring, the Gear VR headset, but Avatar director James Cameron thinks it’s all a big yawn. Read more »
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The tech world may be in love with the Oculus Rift and its mobile offspring, the Gear VR headset, but Avatar director James Cameron thinks it’s all a big yawn. Read more »
Six people will spend the next eight months in a habitat in Hawaii meant to simulate living on Mars. Among other tasks, they will test a virtual reality program built to… Read more »
The enterprise market for wearable devices may be even more promising than the consumer market. But gadgets like connected eyewear and smartwatches can also be perilous for businesses that don’t leverage… Read more »
Journalist and documentary film-maker Nonny de la Pena is using the three-dimensional virtual world technology behind the Oculus Rift headset to create immersive journalistic experiences based on major news events Read more »
Oculus and Samsung have been working together on a virtual reality headset that uses a phone as a screen. New photos show it is fairly far along ahead of an expected… Read more »
Oculus’ second-generation developer kits for its virtual reality headset are now shipping, according to emails sent to developers last night. The news first surfaced on a Reddit thread before being picked up… Read more »
It looks like bringing back F8 wasn’t enough for Facebook. Oculus, which was acquired by Facebook in March, will host its first developer conference Sept. 19-20 in Los Angeles. The conference,… Read more »
The headset may be made of cardboard, but its software is anything but flimsy. Google is in the perfect spot to push virtual reality forward. Read more »
After months of skepticism, I finally tried on a virtual reality headset that used a mobile phone as a display. I was shocked to find it worked really, really well. Read more »
While touch interfaces are the most mature, motion-sensing technologies in areas like 3D modeling, IoT, and wearables will grow the most in the next three to five years. Read more »