Some might wonder why Microsoft would pay $2.5 billion for a game with low-res graphics and no real plot-line — but the reality is that Minecraft is far more of an… Read more »
When developers choose to develop for a device, that choice has an impact on their platform preferences, the type of apps they develop, and the monetization and profitability of those apps… Read more »
I often use 51 percent population or household penetration as an indicator of mass-market adoption. And 50 percent by a single vendor is a remarkable thing. But what happens when a… Read more »
Yahoo has wisely abandoned any notions about being a technology platform provider. It is not using Axis as a package of APIs connected to Yahoo services upon which third-party developers build… Read more »
Facebook just had the biggest initial public offering in tech history. During the week leading up to it, we tapped into the GigaOM readership to see what they thought of the… Read more »
These days, the digerati are not showing a lot of love for Google. Last week, a Gizmodo piece summarized much of the criticism of the search giant, and encouraged others to… Read more »
I know Google’s a big company, but sometimes you have to wonder if anyone talks to each other there. As a core Internet technology standards battle heats up, Google has shown… Read more »
“Google is a crack dealer” is a phrase Larry Page never wanted to hear: but as the company’s relationships with developers begin to fracture across the board — from the web… Read more »
Paul Sweeting runs down the Windows 8 Consumer Preview, but as an old operating systems industry analyst, I have to take a NewNet look as well. It’s intriguing how the big… Read more »
There’s been a debate going on among digerati this week on the perennial question of “open or proprietary?” Mathew Ingram’s thoughtful piece links to some of the high and low-lights. His… Read more »